![]() 5 NormalTex: If you have grayscale bump maps instead of Normal textures, check "Create from Grayscale" import setting MetallicTex (R): Put one of the 64圆4 gray metallic maps here. taecg PBR Metallic Hair Shader: Cutoff default value is. ![]() Offical documents say this helps blending transparency. ![]() In Unity select "Alpha is Transparency" in your hair Albedo import settings. This also combines the hair submeshes without messing up UV's-something I failed to achieve with mesh combiners in Unity. Merge duplicate materials in CC3 before export. I will update the CC3 to Unity link in my signature, but for now I will leave notes in case you decide to use this shader. Last time I said that, I fell ill and was incapacitated for nearly a month! So, wish me luck. I am beginning to work with this hair shader by taecg and receiving good results. The problem is the Unity Standard shader.
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